Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers.
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- 此外,以前仅在 Maya 硬件渲染器中支持的粒子类型现在可以在 mental ray 中进行渲染,因而消除了组合多个渲染器输出的需要。
