Based on Cg and OpenGL,some technologies including P-buffers,Bump Mapping,Projective Texture Mapping and Dynamic Texture Mapping were used synthetically to simulate a real-time water surface.

  • 基于Cg图形硬件开发语言以及OpenGL,综合利用P-buffers技术、凹凸纹理技术、投影纹理技术以及动态纹理技术模拟了一个实时的、包括反射、折射、水面波动、太阳波光以及Caustics等效果的水面环境。
目录 查词历史