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- Bezier spline curve 贝济埃三角片
- Second, the Bezier spline is very well controlled. 其次,贝塞尔曲线非常好控制。
- Since then, the two-dimensional form of the Bezier spline has shown itself to be the most useful curve (after the straight line and ellipse) for computer graphics. 其后,二维形式的贝塞尔曲线已经显示自己是对于计算机图形最有用的曲线(在直线和椭圆之后)。
- The Bezier spline is always anchored at the two end points. 贝塞尔曲线总是锚定在两个端点。
- Adds a spline curve to the current figure. 向当前图形添加一段样条曲线。
- The first and each subsequent Bezier spline requires only three points. 第一条和后面的每一条贝塞尔曲线只需要三个点。
- A single two-dimensional Bezier spline is defined by four points two end points and two control points. 一条单独的二维贝塞尔曲线由四个点定义两个端点和两个控制点。
- Fills the interior of a closed cardinal spline curve defined by an array of. 结构数组定义的闭合基数样条曲线的内部。
- Shows how to draw Cardinal and Bezier splines. 演示如何绘制基数样条和贝塞尔样条。
- A B-spline curve allows local control over the shape of a spline curve. (B样条曲线允许局部控制曲线的形状。)
- Bezier splines need 4 points for each segment. 贝塞尔曲线样条每段需要4个点。
- Bezier splines need 3 points for each segment. 贝塞尔曲线样条每段需要 3 个点。
- They come in many different flavors, but the Bezier spline has become the most popular for computer graphics programming. 在一些曲尺中,曲线不经过定义曲线的任何点。贝塞尔曲线总是锚定在两个端点。
- Fourth, the Bezier spline is often aesthetically pleasing. I know this is a subjective criterion, but I'm not the only person who thinks so. 第四,贝塞尔曲线常常是具有美感的。我知道这是一个主观的标准,但是我不是唯一这样认为的人。
- The PolyBezierTo function uses the current position for the first begin point.The first and each subsequent Bezier spline requires only three points. 由于几个特征,贝塞尔曲线被认为是对计算机辅助设计工作有用的。
- Third, another characteristic of the Bezier spline involves the relationship between the end points and the control points. 单词“曲尺”曾经指的是惯于在一张纸上绘制曲线的一片柔软的木头,橡胶或金属。
- A cardinal spline curve is used because the curve travels through each of the points in the array. 由于曲线经过数组中的每个点,因此使用基数样条曲线。
- In this paper, an algorithm for constructing rational spline curve, which was tangent to the given polygon, was described. 摘要描述了一种与给定多边形相切的有理样条曲线的算法。
- Given a set of planar control vertexes, the algorithm can easily construct a G2 cubic a -B?ier spline curve. 这个算法,可以对给定的一组平面控制顶点,方便地构造一条G2三次a-B?ier样条曲线。
- A piece of quartic spline curve was constructed and the same analysis was applied to it as well for comparison. 给出一个拐角重构实例,插补构建的曲线,并分别分析了插补输出的速度、加速度及加加速度。