Easy: when rendered, the two pixels on each respective coplanar surface will end up with the same Z value, if the distance between those surfaces ( what is usally called the thickness) is small.
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- 这是因为在实时表现时,如果共面表面上间的距离很近(通常称为厚度),那么这些面上的两个重叠像素点的Z值就会是一样的。
