For mult-stream single-index rendering, 4 input vertex buffers are created.They store position, normal, textures coordinates, and alternative texture coordinates respectively.

  • 多数据流单索引绘制需要创建4个输入顶点缓存分别保存位置,法向,纹理坐标和可替换的纹理坐标。
目录 查词历史