The leveldesign (at day) has to be more fluently. Just like Windmill Isle, the first level! That was perfect to play.
英
美
白天关卡设计必须要更加顺畅,像第一关风车小岛,就很完美。(这还好吧?跑熟以后就可以狂飙到底了)
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英 汉