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- Let M~n be a closed smooth n-manifold, and it admits a (Z_2)~k-action with fixed point set data . 设(Z_2)~k作用于光滑闭流形M~n上,其不动点集具有常余维数(2~k-1),法丛分解为。
- We investigate the commutator subgroup of a convergence group,and obtain the relationship between the elementariness of a convergence group and the cardinal number of the fixed point set of its commutator subgroup. 讨论了收敛群的换位子群,建立了收敛群的初等性与它的换位子群的不动点集的基数之间的联系。
- An involution on a closed manifold with the fixed point set 对合的不动点集为的流形
- Commuting Involutions with Fixed Point Set of Variable Codimension 具有非常余维数不动点集的可换对合
- The Fixed Point Set for F-differentiable Maps in the Banach Space Banach空间中F-可微映照的不动点集
- Iterative Approximation of Set Sequences of Fixed Point Set for a Kind of Nonlinear Mapping 非线性映象不动点集的迭代集合序列逼近
- Keywords finite group;closed surface;free action;computer;involution;fixed point set;characteristic class;cobordism class; 有限群;闭曲面;自由作用;计算机;对合;不动点集;示性类;协边类;
- To revolve around a fixed point or axis. 旋转绕一个固定点或轴转动
- coupled fixed point set 耦合不动点集
- fixed point set 不动点集
- A digit, usually zero, produced during the normalizing of a floating-point number, and inserted during a left shift operation into the fixed point part. 在浮点数的规格化过程中产生的,在左移位操作中插入定点部分的数字,该数字通常为零。
- And two fixed point theorems in quasi-metric spaces are obtained. 最后,给出了非对称度量空间上的两个不动点定理。
- The fixed point theorems for generalized D-metric space are proved. 摘要给出了D-度空间一组不动点定理。
- At Define access point Settings press OK . 在确定接入点设置 按下OK .
- It is a good idea to already have your break point set in the agent code. 最好是代理代码中已经设置了断点。
- There are no fixed points in space. 在宇宙中没有固定的点。
- An algorithm speedily building TIN of scattered point set is presented. 该文提出了一种针对散乱点集的快速生成TIN的算法。
- A fixed point whose relationship with a directrix determines a conic section. 焦点一个与准线的关系决定圆锥形状的定点
- A plane curve formed by the locus of points equidistant from a fixed line and a fixed point not on the line. 抛物线到一固定直线和不在直线上某一固定点等距的点的轨迹所形成的平面曲线
- Gets or sets the first world matrix for fixed point math operations. 为定点数学运算获取或设置第一个世界矩阵。