您要查找的是不是:
- Functions that get (or create) and release (or destroy) a device context As we saw in earlier chapters, you need a handle to a device context in order to draw. 获得(或创建)和释放(或销毁)关联设备的函数-正如我们在前几章看到的,你需要关联设备的句柄以便绘制。
- PDC A pointer to a device context. 指向设备环境的指针。
- When a program need to paint, it must obtain a handle to a device context. Normally, there are several ways to accomplish this. 当你的程序需要绘画时;它必须得到一个设备环境句柄.;通常;这里有几种方式可以实现它
- If this value is NULL, or if it points to a zero-length string, the function retrieves a device instance handle to the device at the root of the device tree. 如果这个值为NULL,或者指向一个零长度的字符串,函数取得的设备实例句柄是设备树的根设备。
- Object created from a handle to a managed object. 返回从某个托管对象的句柄创建的新。
- HCONVLIST Handle to a DDE conversation list. 会话句柄。
- HGLOBAL Handle to a global memory block. 全局内存块句柄。
- HWndChild A handle to a child window. 子窗口句柄。
- Retrieves the handle to a menu on the command bar. 检索命令栏上的菜单的句柄。
- Handle to a service control manager database lock. 服务器控制管理器数据库锁的句柄。
- Handle to a deferred window position structure. 从属窗口位置结构体的句柄。
- Handle to a DDE conversation list. DDE会话列表的句柄。
- Binds a vertex buffer to a device data stream. 将顶点缓冲区绑定到设备数据流。
- Pertaining to a device that has one stable state. 用于修饰或说明只有一种稳定状态的设备。
- Pertaining to a device that operates in a proportional or continuous manner, such as an analog amplifier. Not discrete or digital, but analog. 用于修饰或说明一种设备(工作特性)的术语,这种设备以成比例或连续方式进行工作,例如用于说明模拟放大器的工作特性不是离散的或数字的,而是模拟的。
- int getgraphicsmode( hdc hdc // handle to device context ); 这个函数用来得到指定dc的图形模式。
- A device for transmitting rotary motion, consisting of a handle or arm attached at right angles to a shaft. 曲柄一个传递转动的部件,包括一个手柄或把手与一个轴直角相连
- His indiscretion give his enemy a handle to use against him. 他不够慎重予敌人以反对他的可乘之机。
- The handle to a palette used for the bitmaps specified by. 指定的位图的调色板的句柄。
- To refer to a device or anitem of data by its address. 通过其地址来访问一个设备或数据项。
