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- index buffer sequence 索引缓存序列
- Gets a description of the index buffer resource. 获取索引缓冲区资源的说明。
- Gets the size of the index buffer. 获取索引缓冲区的大小。
- Offset to set in the index buffer. 要在索引缓冲区中设置的偏移量。
- Also, try to minimize changes of vertex or index buffer. 同样也要尽量减少顶点缓存或者索引缓存的切换。
- If the index buffer contains 32-bit indices. 如果索引缓冲区包含32位索引,则设置为。
- If the index buffer has 32-bit indices. 如果索引缓冲区具有32位索引,则为。
- That represents the index buffer object associated with the mesh. 表示与网格相关联的索引缓冲区对象。
- Set vertex streams and index buffer to the primitive. 集流顶点和索引缓冲区的原始。
- The index buffer is associated directly with the primitive. 该指数是直接有关的缓冲与原始。
- Locks a range of index data and obtains a pointer to the index buffer memory. 锁定某一范围的索引数据,并获取指向索引缓冲区内存的指针。
- Enumeration should be used for index buffers. 用于索引缓冲区。
- Gets a value indicating whether the device supports a index buffer in the system memory pool. 获取一个值,该值指示设备是否支持系统内存池中的索引缓冲区。
- Gets a value indicating whether the device supports an index buffer in the video memory pool. 获取一个值,该值指示设备是否支持视频内存池中的索引缓冲区。
- Though this is a gross oversimplification, a mesh consists of roughly two parts: the vertex buffer and the index buffer. 尽管非常简化,mesh大致由两部分组成:顶点缓存(Vertex buffer)和索引缓存(Index buffer)。
- With some drivers, the vertex or index buffer may be placed in more optimal memory (perhaps in video or AGP memory) for access by the hardware. 在一些驱动中,顶点(索引)缓存会被放到更优化的内存中(可能是在显存或者AGP内存中)被硬件读取。
- Index buffers "connect the dots " by selecting points from the vertex buffer. 索引缓存由选择顶点缓存中一些点来连接他们。
- Gets a value indicating whether the index buffer has 16-bit indices or 32-bit indices. 获取一个值,该值指示索引缓冲区是具有16位索引还是具有32位索引。
- Every three indexes specified in the index buffer defines a single triangle to be drawn by the GPU. 在索引缓存中声明的每三个索引定义了一个要被GPU所绘制的简单的三角形。
- As described earlier in Index Buffer: A Special Case , the indices array is special. 如前所述在索引缓冲区:一个特例,该指数阵列是特别。