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- multidimensional splines 多维样条函数
- In this treatise, we emphasize first-order splines. 在这一处理中,我们强调一级样条。
- You will all become multidimensional players. 你们将成为多维游戏者。
- Describes cardinal splines and how to draw them. 描述基数样条以及如何绘制基数样条。
- But the image of Edna is multidimensional. 然而,爱德娜的形象是多维的。
- Shows how to draw Cardinal and Bezier splines. 演示如何绘制基数样条和贝塞尔样条。
- It is iterative and multidimensional. 这是反复的,多维的。
- Quadratic splines need at least 3 points. 二次曲线样条至少需要3个点。
- Cubic splines need at least 5 points. 三次曲线样条至少需要 5 个点。
- Pick the splines you wish to union. 选择你想合并的曲线。
- Bezier splines need 4 points for each segment. 贝塞尔曲线样条每段需要4个点。
- Bezier splines need 3 points for each segment. 贝塞尔曲线样条每段需要 3 个点。
- Beveling the splines makes nice round edges. 倒角使漂亮的曲线轮边缘。
- Carl De Boor A Practical Guide to Spline. 样条函数实践指导。
- Describes a Bzier spline and how to draw one. 描述贝塞尔样条以及如何绘制贝塞尔样条。
- In the paper multiplication of multidimension matrices are defined. 前者称为逻辑结构 ,后者称为物理结构。
- Outside surface is a spline through points. 外表是通过点的齿条。
- Adds a spline curve to the current figure. 向当前图形添加一段样条曲线。
- Creates an array of four points to define a spline. 创建一个包含四个点的数组来定义样条。
- It is possible to mix jagged and multidimensional arrays. 可以混合使用交错数组和多维数组。