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- The Optimization of Polygon Mesh Simplification based on LOD 基于LOD的多边形网格简化算法的优化
- polygon mesh simplification 多边形网格简化
- The Polygon Mesh Object library. 多边形网格库
- Polygonal mesh simplification 多边形网格模型简化
- Turn on control points and select the section of the polygon mesh to deform. This example deforms the front legs, the tail, the horns, and the nose of the cow. 打开控制点,选择多边形网格需要变形的部分。在这个例子中,要变形的是犀牛的前腿,尾巴,角和鼻子。
- Triangular mesh, Backface culling, Normal, Topological mapping, Surfaces trimming, Mesh simplification. 01三角网格,背向面去除,法向量,拓扑映射,曲面切割,网格简化
- An algorithm of triangular mesh simplification with vertex culling is proposed.The method is based on bounded error. 提出了以限定误差界为准则,运用顶点去除法简化三角网格的算法。
- At this point, the traditional mesh-parameterization methods applied in current large-scale model processing has been difficult to build a polygon mesh efficiently. 此时, 传统的网格参数化方法在应用于现在的大规模模型数据处理时, 已难以高效地构建多边形网格;
- Based on the current edge collapse algorithms for mesh simplification, in which simplification criteria are minimizing geometric error, a new algorithm was presented. 摘要在已有的以几何误差最小化为准则的边折叠简化算法的基础上,提出了一种新的三角网格模型简化算法。
- In order to solve the problem,this paper put forward an improved mesh simplification algorithm based on quadric error metrics. 为了解决这个问题,本文作者提出一种改进的基于二次误差测度的网格简化算法。
- There are mainly three kinds of multi-resolution modeling methods: wavelets analysis,subdivision and mesh simplification. 介绍了基于小波分析的几何造型以及细分造型和网格化简三大类多分辨率几何造型方法。
- An improved TIN mesh simplification algorithm is proposed to utilize multi-resolution 3D modeling so that model resolution and data amount can be regulated according to requirement. 为了根据需要调整3维模型的分辨率和数据量,使用改进的边折叠三角网简化算法实现多分辨率3维建模。
- This paper proposes a mesh simplification algorithm based on vertex's curvature, which use edge collapse method o reduce the density of low-curvature region of meshes. 本文提出的网格简化算法是根据网格顶点的曲率,采用边折叠的方式来减少低频区域的网格顶点密度。
- Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models. 全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
- Convert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面
- MESH SIMPLIFICATION BASED ON NORMALS 基于法向的网格简化
- Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models. 理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
- Mesh Simplification with Texture Preservation 一种保持纹理的网面简化算法
- Mesh simplification on digital geometry processing 数字几何处理中的网格模型化简
- Most objects in Blender are represented by polygons and truly curved objects are often approximated by polygon meshes. 大多数物体是通过多边形与曲线物体(非常近似于多边形网格)构成的。