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- Does not update the stencil buffer entry. 不更新模具缓冲区项。
- Inverts the bits in the stencil buffer entry. 反转模具缓冲区项中的各个位。
- Is the bit depth of the stencil buffer. 是模具缓冲区的位深度。
- Gets the supported stencil buffer comparison operations. 获取受支持的模具缓冲区比较操作。
- The device does not have a depth stencil buffer associated with it. 设备没有与之相关联的深度模具缓冲区。
- Specifies whether to replace the stencil buffer entry with a reference value. 指定是否可以使用引用值替换模具缓冲区项。
- Some hardware tests the compatibility of the depth stencil buffer with the color buffer. 某些硬件可测试深度模具缓冲区与颜色缓冲区的兼容性。
- Specifies whether the stencil buffer entry can be incremented, clamping to the maximum value. 指定是否可以增加模具缓冲区项,模具缓冲区项的值不得超过最大值。
- Retrieves or sets the write mask applied to values written into the stencil buffer. 检索或设置写掩码,应用该掩码写入模具缓冲区的值。
- Decrements the stencil buffer entry, wrapping to the maximum value if the new value is less than 0. 递减模具缓冲区项,如果新值小于0,则环回到最大值。
- Clears the viewport or a set of rectangles in the viewport to a specified RGBA color, clears the depth buffer, and erases the stencil buffer. 将视区或视区中的一组矩形清除为指定的RGBA颜色,清除深度缓冲区并清除模具缓冲区。
- Specifies whether the stencil buffer entry can be incremented, wrapping to zero if the new value exceeds the maximum value. 指定是否可以增加模具缓冲区项,如果新值超过最大值,则转换为零。
- Retrieves or sets the mask applied to the reference value and each stencil buffer entry to determine the significant bits for the stencil test. 检索或设置应用于参考值和每个模具缓冲区项的掩码,以确定模具测试的有效位。
- It is possible to perform simple arithmetic operations on the contents of the stencil buffer on a per-pixel basis as polygons are rendered. 在绘制多边形时可以对模板缓存中的数组做逐像素的简单算术操作。
- Another way is to use the stencil buffer in a multipass algorithm to control what parts of the scene are updated by a projected texture. 另外一个办法是在多遍渲染中使用模板缓存的算法来控制场景中那些部分将被投影纹理更新。
- The graphics card is set up to render only the pixels in the stencil buffer that have a positive value associated with them. 首先在场景中绘制这个对象,这样将增加所有通过普通深度测试的所有像素的模板缓存值。
- What is a stencil buffer? 什么是模板缓存?
- Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene. 动态缓冲阴影技术:它主要用来表现阴影的动态效果,如场景中光源移动时所产生的阴影变化,而且十分的准确和细腻。
- A buffer in a drum used to temporarily store data. 磁鼓中用来暂时存放数据的一种缓冲区。
- Buffers absorbed most of the shock. 缓冲器使震动减少了许多。