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- Triangle meshes can efficiently approximate curved surfaces, which is why they are frequently used in computer animations. 三角形网格可以有效地近似曲面,所以也常常用于电脑动画。
- The paper studies the main algorithm of morphing between spatial triangle meshes, which follows former articles of scatter data triangulation. 摘要研究了在散乱数据的三角剖分后对所形成的空间三角形网格进行变形的具体操作算法。
- It first describes the structure matrix of all vertexes space position of triangle grid, then interpolates and gets morphing between two spatial triangle meshes. 首先给出描述三角形网格各顶点空间位置的内在结构矩阵,然后插值于相应的结构矩阵,实现三角形网格之间的形状变形。
- It presents an active method of segmenting teeth from triangular mesh model accurately, uses discrete curvature analysis on triangle meshes to get approximation curvature values. 首先,计算三角网格顶点的曲率,根据顶点曲率值筛选出特征区域;
- The triangle mesh is now fully populated, so we can finally pass it to Tokamak for it to use. 应该注意到地形三角形是双边的,顶点不必担心特别的方向顺序(逆时针,顺时针)。
- Wang J.C., Hwang K.A., Hwang I.K., Chi T.J., "The Development of Triangle Meshes Solid Model Constructing from 2D Sequent Images", SME TAIPEI CHAPTER, Nov., 2006. 汪家昌,黄国恩,黄亦凯,纪大任,“序列二维影像之三角网格实体模型建立”,第五届全国精密制造研讨会,2006
- Stefan Gumhold., and Wolfgang StraBer., Real Time Compression of Triangle Mesh Connectivity, Proceeding of SIGGRAPH, July, 1998, 133-140. 罗坤松,三维几何图形即时压缩之研究,中原大学资讯工程学系硕士论文,民国87年6月。
- On the basis of our research work, we present a new algorithm for uniformly simplifying triangle mesh models, which is based on quadric error measure. 然后,在总结“折叠型”简化算法的简化过程的基础上,提出一个基于二次误差度量的三角网格摊薄简化算法。
- The Quarternary Triangle Mesh (QTM) structure based on spherical cell vertexes is offered so as to construct the sphere digital space for multi-resolution data management with it. 提出六边形网格上边界四元组的概念,利用QTM编码成功构建了H4-CI网格的数字空间,将六边形网格的空间分析进一步分解到四元三角形及子单元中处理。
- A fast algorithm of automatic generating triangle mesh was presented.From boundary point to inside point,the algorithm is fast and can deal with concave boundary easily. 提出了一种三角形网格自动生成的快速算法:从边界点出发逐步向内部联网,不仅联网速度快,而且很容易处理凹边界。
- The triangle mesh model derived from the range data of fragment is preprocessed to remove some unwanted limitations,and then the fragment contour is extracted. 该算法首先对由实物测量数据建立的三角网格模型进行预处理,即去除模型中所存在的一些缺陷,以提取模型边界轮廓曲线;
- Secondly, researching on the algorithm of the “Cut-away View based on Delaunay triangle mesh”.This is one kind of the vector computing method.The pro and con are discussed. 研究了“基于多叉树数据结构的显示列表更新算法 ”,用树形汇总 的显示列表取代了线性的显示列表,大大提高了视图 更新的速度。
- A uniform triangle mesh subdivision for curved surface object is proposed without the needs of complex computations with the mathematical representation of original surfaces. 摘要提出了一种无需计算曲面解析表示形式的三角网格曲面模型拟均匀细化算法。
- At the same time, by subdividing an icosahedron and projecting all its vertices onto the unit sphere from the center, we can get a spherical triangle mesh with subdivision topology. 然后,将一个正多面体进行细分并将每一次细分所产生的新顶点投影到单位球面上,如此生成一个细分网格。
- However, if the walls were very simple (i.e. 2 triangles each) then it might make sense to clump all the wall triangles together to avoid having several 2 triangle meshes. 然而,如果墙壁是非常简单的(比如每个2个三角形)那么可以考虑将整个墙壁整合起来以避免出现几个拥有两个三角形的网格。
- A Storage Method of Triangle Mesh Based on XML 一种基于XML的三角网格存贮方法
- Study of Transmission Probability Method Based on Triangle Meshes 基于三角形网格的穿透概率方法研究
- Decimation of Triangle Meshes Based on Half-edge Structure 基于半边结构的点删除算法研究
- Study and implementation on discrete data triangle mesh algorithm 离散数据三角形网格剖分研究与实现
- The realization of triangle mesh chip simulation Based on OpenGL 基于OpenGL的三角形网格切屑仿真的实现