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- The paper proposes a real-time tiling method for extra-large scale terrain rendering. 摘要 本文提出了一种适合于超大规模地形的渲染的实时拼接技术。
- This article introduces the methods and steps for generating the large scale terrain models under the context of optimal flying trail and ATF. 以最优飞行航迹为背景,增大空中交通流量为目的,介绍了三维大地形模型的生成方法和步骤,并模拟出真实环境下的三维大地形模型。
- This paper mainly discusses the interpretation of the lithology with logging data by optimization variable scale method. 这里主要讨论如何利用最优化变尺度法进行测井资料的岩性解释。
- The experiments show that this algorithm is very good of the real-time LOD controlling for large scale terrain visualization and also for the real-time rendering. 实验证明,该方法对于实时控制大规模地形模型的细节层次,增强大规模地形模型的绘制效率是非常有效的。
- These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes. 实验结果表明,该算法有效地解决了绘制速度与质量之间的矛盾,较好地实现了大规模地形场景的实时快速漫游。
- Large scale terrain rendering have important applications on flight simulation,terrain based computer games,geographic information systems(GIS),virtual tourism as well as many other fields. 大规模地形渲染在飞行模拟、基于地形的计算机游戏、地理信息系统(GIS)、虚拟旅游等很多领域有着重要应用。
- Rapid rendering of large scale terrain is a research hotspot at present.How to organize the terrain data and how to predigest rendered models effect on the rendering rate and quality. 摘要大规模地形的快速绘制是目前的研究热点,如何有效地进行地形数据组织及模型简化,关系到渲染的速度和效果。
- Bit time is now 0.1 nanoseconds. All other time variables scale accordingly. 位元时间现在成为0.;1奈秒,其他所有的时间变数都依据比例作修正。
- The discrete random numbers is generated from a continuous pseudo random variable scaled by rng, mean shifted by vsh and dicretized by step size drv. 离散随机数值取自一连续随机变数乘以缩放比、并以等阶梯大小离散化及平均值位移而得。
- The discrete random numbers is generated from a continuous pseudo random variable scaled by rng, dicretized by step size drv and shifted by vsh. 离散随机数值取自一连续随机变数乘以缩放比、以等阶梯大小离散化及位移而得。
- variable scale fractal technique 变尺度分形技术
- A Fast Algorithm for Large Scale Terrain Walkthrough 一种大规模地形的快速漫游算法
- Applying ROAM Algorithm to Large Scale Terrain Rendering ROAM算法在超大规模地形渲染中的应用
- A constant, variable, function name, or expression. 一种常数、变量、函数名或表达式。
- Tiling technology for creating extra-large scale terrain 一种实现超大规模地形的拼接技术研究
- Cartographic Projection System for Variable Scale Maps 变比例尺地图投影系统
- Technology of Rendering Large Scale Terrain Based on LOD 基于LOD的大规模地形渲染技术研究
- The prices are variable, shop around by all means. 价格高低不一,所以一定要货比三家逐店选购。
- The temperature was a variable in the experiment. 在该实验中温度是个变量。
- A finite increment in a variable. 变量增量变量的有限增量