您要查找的是不是:
- In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU). 摘要将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
- In this paper, a parallel frequency domain volume rendering algorithm for the workstation cluster environment is described in detail. 有鉴于此,本文介绍了一个基于工作站群机环境的并行频域体绘制算法。
- Using the feature for two pass classification,it uses octree data structure speed up the rendering,realizes a very good volume rendering algorithm. 同时依据两次分类的特点,利用八叉树进行加速,实现了有效的体绘制算法。
- ray-tracing volume rendering algorithm 光线跟踪体绘制算法
- A Fast Volume Rendering Algorithm In the Growing Process of a Crop 一种应用于农作物生长过程的快速体绘制算法
- Ray-Casting-Based Volume Rendering Algorithm Using GPU Programming 使用GPU编程的光线投射体绘制算法
- volume rendering algorithm 体绘制算法
- The algorithm may be also applicable for volume rendering based on 3D texture mapping. 据研究;该算法同样适用于3D纹理映射的体绘制方法.
- Application of volume rendering in the LCSM system[J]. 引用该论文 黄琳;陶纯堪;胡茂海.
- A novel piecewise integration is proposed for direct volume rendering and the algorithm of clipping is improved based on volumetric textures. 摘要提出一种抛物线插值的体绘制分段积分方法,并改进了基于剪切几何纹理化的体数据剖切绘制。
- The cylindrical structure can be used to accelerate volume rendering using space leaping, the algorithm can achieve a better navigation of real-time. 对于生成圆柱状结构,采用空间跳跃的体绘制方法进行加速绘制,进一步提高了漫游的实时性。
- Volume rendering is a newly-developed visualization algorithm which differentiates from the classical surface rendering. 体绘制技术是与传统的面绘制技术完全不同的一种可视化方法。
- The marching cubes algorithm was used for surface rendering,both MIP and composited volume rendering methods were used for volume rendering. 表面绘制用移动立方体法实现,体绘制则分别用最大强度投影法和合成体绘制技术实现,并通过比较两种技术的结果讨论了他们的特点。
- Volume rendering based on texture mapping was implemented by using Java 3D. 用Java 3D实现了基于纹理映射的体绘制。
- This paper primarily researches the volume rendering of LCSM data field. 主要研究激光共焦扫描显微镜(LCSM)系统数据场的体绘制方法。
- For these reasons, the thesis has designed targeted non-photorealistic rendering algorithm watercolor. 基于以上原因,论文针对性的设计了非真实感的水彩画绘制算法。
- A more accurate refraction rendering algorithm, which runs entirely on GPU, is presented in this paper. 摘要提出一种完全基于GPU的更准确的折射绘制算法。
- The rendering algorithm given in this paper can accurately compute typical characteristics of dynamic scene as changes in surface color and shadow. 本文给出的绘制算法,能准确地计算出物体的颜色和场景中阴影的变化等动态场景的典型特征,从而为在低档计算机实现动态场景的实时绘制提供了理论和技术依据。
- First, a post-classification 3D texture volume rendering is realized using GPU fragment shaders. 该方法首先利用GPU的片元着色程序实现了后分类3D纹理体绘制;
- Volume visualization is a joint between VISC and 3D GIS, the prospect of which is summarized in this thesis. And two basic algorithm on visualization of 3D data are expounded: Surface-fitting method and Direct Volume Rendering(DVR). 三维可视化是科学计算可视化和三维GIS密切联系的纽带,本文综述该方面的发展趋势,研究了两大类三维数据场可视化算法:表面拟合方法(Surface-fitting method)和直接体绘制(Direct Volume Rendering,DVR)。
