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- LOD算法LOD algorithm
- 面向GPU的LOD算法GPU-Oriented LOD Algorithm
- 海量地形漫游中动态LOD算法研究A Study of Dynamic LOD Algorithm for Huge Quantities of Topographic Roaming
- 一种基于四叉树的TIN的LOD算法LOD algorithm based on quadtree for TIN
- 基于三角形折叠的连续多分辨率LOD算法A Progressive LOD Method Based on Triangle Coolapse
- 3D模型LOD算法的研究及其OpenGL实现Research on LOD algorithm of 3-D models and its implementation with openGL
- 大规模地形漫游中的实时LOD算法研究Study on the Real-Time LOD Algorithm for Large Scale Terrain Walkthrough
- 算法设计algorithm design
- 算法设计与分析The Design and Analysis of Algorithm
- 基于四叉树的LOD技术在地形渲染中的应用Application of LOD based Quad-tree in Terrain Generation
- 控制算法control algorithm
- LODLOD ( level of detail)
- 聚类算法clustering algorithm
- 启发式算法heuristic algorithm
- 迭代算法iterative algorithm
- 最优控制算法algorithm for optimal control
- 渐缩算法knapsack algorithm
- 调度算法scheduling algorithm
- LOD算法研究及其在地形实时显示中的应用The Research of LOD Algorithm and its Application to Large-scale Terrain Rendering
- K-P算法K-P calculation